![]() The mod includes no dynastic names minimod, so Arab/Turkish/etc. (names of Russia and Turkey change depending on bookmark). That's why Belgium (d_frisia) is just a duchy, while Austria (e_carpathia) is an empire.Īll empires are: United Kingdom, Spain, Ottoman Empire/Turkey, Russia/Soviet Union, Italy, France, Germany, Austria, India, Iran. There are a few things I'm not terribly happy about, like how HRE and Byzantine Empire still exist de jure, and how post-1918 Austria (e_carpathia) is wholy outside its de jure territory.ĭecision to make something empire, kingdom, duchy, or county depends primary on its maximum territorial extent in mod's timeframe. So for example Romania is a kingdom-level title, corresponding to "k_dacia" (named Wallachia) in vanilla.ĭe jure map has not been touched yet, but it will need to be eventually. The mod tries to use the most geographically appropriate landed title, and then rename it if it needs be, using same trick vanilla uses to make "kingdom of Italy" continuation of "kingdom of Lombardy" (k_italy both). I might add special treatment to a few more rulers, but it can too easily get into silly arguments if someone was a genius or an idiot based on political preferences, so I'll keep most randomly generated. ![]() Without that ISIS falls too easily, and we wouldn't want that, right? The only character with special treatment is ISIS caliph Abu Bakr al-Baghdadi who gets cruel zealous and 10k event troops. So if Jacques Chirac turns out to be a greedy impaler attractive dwarf in your game, that's not mod's doing. Traits of all characters are generated randomly by the game whenever you start. Characters with same name (historical or generated) in same country are treated as part of same dynasty, characters from same dynasty in different countries (like kings of Sweden and Norway) are currently treated as independent houses, and any intermarriage between royal houses of different countries is not yet modelled. I tried to model parent-child relations between rulers, but anything more complicated than that I left out for now, so they'll just be kinsmen. In this mod as duke of Bavaria you can marry daughter of king of Netherlands, or whoever got rolled randomly there.Ģ0% of rulers (except Muslims and popes) and 50% of children are female.Įven historical characters get randomly generated children (in addition to any historical children they might have). This start is in some ways already better than vanilla starts - especially in 769 and 867 but also in later start dates outside core of Europe nobody had any daughters or sisters, so there was no way to do any dynastic politics until second generation. Interim presidents and no-ruler periods are all disregarded, with next ruler being backdated to whenever previous ruler's reign ended.Įverybody else - regional vassals, and children of various landed characters - has been generated randomly. Who counts as a "ruler" is somewhat ambiguous, I took monarchs if possible, and then usually presidents over prime ministers, unless prime minister is much more prominent (as in let's say Germany). You can - and should - use ruler designer to come up with your ruler if non-historical one is used. The intention is that all independent rulers will be accurate in some future version - for now all 10/10 emperor-tier countries but only 13/75 lower tier countries are done. You can get it from Steam Workshop or as direct download. It might someday expand timespan back a few decades or maybe even centuries, and it will probably contain a few tweaked mechanics eventually, but I'm not making anything like AGOT. It is not and has no intention of ever being a total conversion mod. Otherwise, it has same map and mechanics. The mod shifts Crusader Kings 2 to 1900-2015 timespan, with same map, reasonably accurate borders (as much as possible with vanilla provinces), some historical rulers, and automatically generated vassals, families, and rulers which I didn't write down yet. Early versions of the mod have been available for a bit over a week on Steam Workshop, but I'd like to make a proper announcement and notes.
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